Update - All items that are modeled have UVs. Did not get to finish Models.
Wednesday, July 18, 2012
Portfolio Piece 3 update
Goal - Finish Modeling and UVs by July 16.
Update - All items that are modeled have UVs. Did not get to finish Models.
Update - All items that are modeled have UVs. Did not get to finish Models.
Wednesday, July 11, 2012
Portfolio Piece 3 Schedule
Project 3
Environment modeled after Chambers St Station in it's current state of disrepair.
Possibly adding a telephone booth, garbage, or some other prop
For sake of scope, limited area to just be visible in this scene.
Lighting in Maya as part of thesis to make this look awesome, possibly like the HDRI image below.
August 16 - All assets modeled and UV'd
August 23 - Lighting and Thesis done
August 30 - Textures done
Monday, July 9, 2012
Tuesday, June 26, 2012
Zargeth update
Zargeth plan
Redo head texture
Create extra armor pieces
Kneepad
Bones and cord on arm
Chainmail
Sword
Create better pose
Render with good lighting in Maya or UDK
Redo head texture
Create extra armor pieces
Kneepad
Bones and cord on arm
Chainmail
Sword
Create better pose
Render with good lighting in Maya or UDK
Monday, June 4, 2012
Wednesday, May 30, 2012
Tuesday, May 29, 2012
Tuesday, May 22, 2012
Tree Day 1
I am playing around with using spheres for leaves for my a tree. I think it makes a slightly effective stylized tree but I am not satisfied with it. This one is back to the drawing board.
Dead tree model. More successful but the texture will need a second pass.
Dead tree model. More successful but the texture will need a second pass.
Sunday, May 20, 2012
Wednesday, May 16, 2012
Summer Semester 2012
Portfolio work I plan to complete during the summer semester
at FIEA.
Piece 1: BFT organic environment assets.
Grass textures for terrain
Trees, shrubs, grass, etc hand painted.
Piece 2: Zargeth polish.
Render with a better pose.
Add additional armor pieces from concept
Touch up textures
Touch up textures
Create sword
Piece 3: Thesis – Lighting
in Maya
Environmental
piece – Subway or Venice waterway (TBD)
Props
and environment lighted and rendered in Maya and UDK
Focus on props
Focus on props
Monday, May 14, 2012
The Beginning
This blog is to track my summer semester at FIEA (Florida Interactive Entertainment Academy)
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